Horde Ambusher
Creature — Human Berserker
Deutsch: Horden-Lauerer
Einschätzung
- Commander-Rang
- #25.927 von rund 30.000
- Sieht man selten, obere 86 %
- Preis
- 0,05 €
- Cardmarket
- Seltenheit
- Ungewöhnlich
- KTK 110
Regeltext
Whenever this creature blocks, it deals 1 damage to you.
Morph—Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When this creature is turned face up, target creature can't block this turn.
2 / 2
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer erlaubt
- Modern erlaubt
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
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Combos mit dieser Karte
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Missy+Goblin Bombardment+Horde Ambusher
Infinite damage, Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite creature sacrifice triggers
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Missy+Ashnod's Altar+Horde Ambusher
Infinite colorless mana, Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite creature sacrifice triggers
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Missy+Viscera Seer+Horde Ambusher
Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite creature sacrifice triggers, Infinite scry 1
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Missy+Phyrexian Altar+Horde Ambusher
Infinite colored mana, Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite creature sacrifice triggers
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Missy+Altar of Dementia+Horde Ambusher
Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite mill, Infinite creature sacrifice triggers, Infinite self-mill
-
Missy+Carrion Feeder+Horde Ambusher
Infinite +1/+1 counters on a creature, Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite creature sacrifice triggers
Daten von Commander Spellbook
Offizielle Rulings 11
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Turning Horde Ambusher face up after blockers have been declared won't remove any creature from combat or change how any creature is blocking.
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If a face-down Horde Ambusher blocks and is then turned face up, its first ability won't trigger because it didn't have that ability when it blocked.
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Morph lets you cast a card face down by paying , and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
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The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay . This is an alternative cost.
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When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
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Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
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Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
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A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
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At any time, you can look at a face-down spell or permanent you control. You can't look at face-down spells or permanents you don't control unless an effect instructs you to do so.
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You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
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If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
