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Research // Development

Research // Development

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Commander-Rang
#29.778 von rund 30.000
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Seltenheit
Selten
DIS 155

Regeltext

Shuffle up to four cards you own from outside the game into your library.

Formate

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Offizielle Rulings 11

  1. If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the half you're casting. For example, if an effect allows you to cast a sorcery spell with mana value 2 or less from among cards in your graveyard, you could cast Assault this way, but not Battery.

  2. If you copy a spell that's half of a split card, the copy copies that same half. For example, if you copy Assault, the copy is also Assault, not Battery.

  3. To cast a split card, choose one of its halves to cast. There's no way to cast both halves of this split card.

  4. Split cards have two card faces on a single card. The characteristics of the half you didn't cast are ignored while the spell is on the stack.

  5. Each split card is a single card. For example, if you discard a split card, you've discarded one card, not two. If an effect counts the number of sorcery cards in your graveyard, Assault // Battery counts once, not twice.

  6. Each split card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.

  7. A split card's characteristics are a combination of its two halves while it is not on the stack. For example, Assault // Battery has a mana value of 5 while it is in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Assault // Battery.

  8. A card "from outside the game" may be a card from your collection or a card from your sideboard. In tournament play, you can't choose a card from your collection. The cards you choose don't all have to come from the same place.

  9. The exile zone is a part of the game, so you can't get exiled cards.

  10. Development's effect is repeated three times no matter which option the opponent chooses. The opponent may choose a different option each time. You'll wind up with three Elemental tokens, two tokens and a card, one token and two cards, or three cards, whichever your opponent chooses.

  11. In a multiplayer game, each opponent, in turn, has the option to let you draw a card. If no opponent does, you put a token onto the battlefield. Then the process repeats two more times. A different opponent may let you draw a card each time.

Zur Karte

Illustration
Greg Staples
Set
Dissension (DIS)
Erschienen
05.05.2006
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