Boulderbranch Golem
Artifact Creature — Golem
Deutsch: Felsenzweiggolem
Einschätzung
- Commander-Rang
- #21.005 von rund 30.000
- Sieht man selten, obere 70 %
- Preis
- 0,41 €
- Cardmarket
- Seltenheit
- Gewöhnlich
- BRO 197
Regeltext
Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
When this creature enters, you gain life equal to its power.
6 / 5
"Artifice is not the only form of creation."
—Titania
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer erlaubt
- Modern erlaubt
- Legacy erlaubt
- Vintage erlaubt
- Pauper erlaubt
Als Proxy drucken
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Combos mit dieser Karte
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Emiel the Blessed+Boulderbranch Golem+Cryptic Trilobite+Sunbond
Infinite +1/+1 counters on a creature, Infinite blinking, Infinite colorless mana that can only be spent to activate abilities, Infinite creature ETB, Infinite creature LTB
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Emiel the Blessed+Boulderbranch Golem+Cryptic Trilobite+Light of Promise
Infinite +1/+1 counters on a creature, Infinite blinking, Infinite colorless mana that can only be spent to activate abilities, Infinite creature ETB, Infinite creature LTB
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Emiel the Blessed+Boulderbranch Golem+Crystalline Crawler+Sunbond
Infinite +1/+1 counters on a creature, Infinite blinking, Infinite colored mana, Infinite creature ETB, Infinite creature LTB
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Emiel the Blessed+Boulderbranch Golem+Crystalline Crawler+Light of Promise
Infinite +1/+1 counters on a creature, Infinite blinking, Infinite colored mana, Infinite creature ETB, Infinite creature LTB
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Audacious Reshapers+Mortuary+Intruder Alarm+Boulderbranch Golem
Infinite death triggers, Infinite creature ETB, Infinite lifegain, Infinite lifegain triggers, Infinite creature LTB, Infinite mana creatures you control can produce, Infinite creature sacrifice triggers, Infinite untap of creatures
Daten von Commander Spellbook
Offizielle Rulings 8
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If Boulderbranch Golem leaves the battlefield before its enters-the-battlefield triggered ability resolves, use its power as it last existed on the battlefield to determine how much life is gained, not its power in the zone it moved to.
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A prototype card is a colorless card in every zone except the stack or the battlefield, as well as while on the stack or the battlefield if not cast as a prototyped spell. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Blitz Automaton is a colorless creature card with mana value 7. It can't be the target of Recommission, a spell that targets an artifact or creature card with mana value 3 or less in your graveyard.
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When cast as a prototyped spell, that spell has the mana cost, power, and toughness characteristics shown in its colored, secondary text box rather than the normal values of those characteristics. Its color and mana value are determined by that mana cost. The permanent that spell becomes as it resolves has the same characteristics. If the spell leaves the stack in any other way, or the permanent it becomes leaves the battlefield, it immediately resumes using its normal characteristics.
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Regardless of how it was cast, a prototype card always has the same name, abilities, types, and so on. Only the mana cost, mana value, color, power, and toughness change depending on whether the card was cast as a prototyped spell.
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The prototype ability functions in any zone that the spell could be cast from. For example, if an effect allows you to cast artifact spells from your graveyard, you could cast a prototyped Blitz Automaton from your graveyard.
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Casting a prototyped spell isn't the same as casting it for an alternative cost, and an alternative cost may be applied to a spell cast this way. For example, if an effect allows you to cast an artifact card without paying its mana cost, you could either cast Blitz Automaton normally, or as a prototyped spell.
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When casting a prototyped spell, use only its prototype characteristics to determine whether it's legal to cast it. For example, if Blitz Automaton is exiled with the last ability of Chandra, Dressed to Kill, you would be able to cast it for (because it's a red spell), even though you wouldn't be able to cast it as a colorless spell for its normal cost.
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If an effect copies a prototyped spell, that copy (as well as the token it becomes on the battlefield) will have the same characteristics as the prototyped spell. Similarly, if an effect creates a token that's a copy of a prototyped permanent or causes another permanent to become a copy of it, the copy would have the same characteristics as the prototyped permanent.
