Deadeye Brawler
Creature — Human Pirate
Deutsch: Fahlaugen-Raufbold
Einschätzung
- Commander-Rang
- #20.272 von rund 30.000
- Sieht man selten, obere 68 %
- Preis
- 0,12 €
- Cardmarket
- Seltenheit
- Ungewöhnlich
- RIX 155
Regeltext
Deathtouch
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever this creature deals combat damage to a player, if you have the city's blessing, draw a card.
2 / 4
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer erlaubt
- Modern erlaubt
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
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Combos mit dieser Karte
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Garth One-Eye+Deadeye Navigator+Tyvar, Jubilant Brawler
Infinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers, Infinite creature ETB, Infinite creature LTB, Infinite blinking, Infinite card draw for any number of players, Infinite casts of all spells permitted by Garth One-Eye, Infinite colored mana, Infinite copies of a specific artifact, Infinite creature tokens, Infinite draw triggers for any number of players, Infinite magecraft triggers, Infinite storm count, Infinitely powerful creature until end of turn, Return all cards from your graveyard to your hand
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Selvala, Heart of the Wilds+Deadeye Navigator+Tyvar, Jubilant Brawler
Infinite creature LTB, Infinite creature ETB, Infinite colored mana, Infinite blinking
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Deadeye Navigator+Kinnan, Bonder Prodigy+Tyvar, Jubilant Brawler+Enduring Vitality
Infinite creature ETB, Infinite creature LTB
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Deadeye Navigator+Kinnan, Bonder Prodigy+Elven Chorus+Tyvar, Jubilant Brawler
Infinite creature ETB, Infinite creature LTB
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Deadeye Navigator+Kinnan, Bonder Prodigy+Cryptolith Rite+Tyvar, Jubilant Brawler
Infinite creature ETB, Infinite creature LTB
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Deadeye Navigator+Leyline of Abundance+Tyvar, Jubilant Brawler+Enduring Vitality
Infinite creature ETB, Infinite creature LTB
Daten von Commander Spellbook
Offizielle Rulings 7
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Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.
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A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.
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If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.
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If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.
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If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.
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Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.
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Some cards have triggered abilities with an intervening “if” clause that checks whether you have the city’s blessing. These are worded “[Trigger condition], if you have the city’s blessing, [effect].” You must already have the city’s blessing in order for these abilities to trigger; otherwise they do nothing. In other words, there’s no way to have the ability trigger if you don’t have the city’s blessing, even if you intend to get it in response to the triggered ability.
