Bar the Gate
Instant
Deutsch: Verriegeln des Tores
Einschätzung
- Commander-Rang
- #10.115 von rund 30.000
- Sieht man selten, obere 34 %
- Preis
- 0,08 €
- Cardmarket
- Seltenheit
- Gewöhnlich
- AFR 47
Regeltext
Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)
"This path is closed to you!"
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer erlaubt
- Modern erlaubt
- Legacy erlaubt
- Vintage erlaubt
- Pauper erlaubt
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Fertige PDF-Datei in echten 63 × 88 mm mit Schnittmarken, 9 Karten pro A4-Seite. Zum Testen eines Decks, bevor man die Karte kauft.
Combos mit dieser Karte
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Bello, Bard of the Brambles+Voltaic Construct+Leyline of Abundance+Lavabrink Floodgates
Infinite mana artifact creatures you control can produce, Infinite mana most artifacts you control can produce, Infinite +1/+1 counters on creatures you control, Infinite mana artifacts you control can produce, Infinite red mana, Infinite untap of artifacts you control
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Bello, Bard of the Brambles+Voltaic Construct+Mana Reflection+Lavabrink Floodgates
Infinite mana artifact creatures you control can produce, Infinite mana most artifacts you control can produce, Infinite mana artifacts you control can produce, Infinite red mana, Infinite untap of artifacts you control
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Bello, Bard of the Brambles+Voltaic Construct+Lavabrink Floodgates+Badgermole Cub
Infinite mana artifact creatures you control can produce, Infinite mana most artifacts you control can produce, Infinite mana artifacts you control can produce, Infinite red mana, Infinite untap of artifacts you control
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Bello, Bard of the Brambles+Voltaic Construct+Nyxbloom Ancient+Lavabrink Floodgates
Infinite mana artifact creatures you control can produce, Infinite mana most artifacts you control can produce, Infinite mana artifacts you control can produce, Infinite red mana, Infinite untap of artifacts you control
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Rakdos, the Muscle+Priest of Gix+Haunted Crossroads+Goblin Bombardment+Planar Gate
Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers, Infinite death triggers, Infinite damage, Infinite storm count, Exile your library with the ability to play the exiled cards until your next end step, Infinite black mana
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Bello, Bard of the Brambles+Voltaic Construct+Kinnan, Bonder Prodigy+Lavabrink Floodgates
Infinite mana artifact creatures you control can produce, Infinite mana most artifacts you control can produce, Infinite mana artifacts you control can produce, Infinite red mana, Infinite untap of artifacts you control
Daten von Commander Spellbook
Offizielle Rulings 10
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To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
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Moving into a dungeon room will cause its room ability to trigger.
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Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
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A player may only have one dungeon in the command zone at a time.
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The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
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Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
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You can only move forward (well, downward) in a dungeon, never backwards or sideways.
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Dungeons are removed from the game as a state-based action.
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If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
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Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
