Wind Zendikon
Enchantment — Aura
Deutsch: Wind-Zendikon
Einschätzung
- Commander-Rang
- #21.135 von rund 30.000
- Sieht man selten, obere 70 %
- Preis
- 0,25 €
- Cardmarket
- Seltenheit
- Gewöhnlich
- WWK 46
Regeltext
Enchant land
Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer nicht dabei
- Modern erlaubt
- Legacy erlaubt
- Vintage erlaubt
- Pauper erlaubt
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Combos mit dieser Karte
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Thawing Glaciers+Retreat to Coralhelm+Amulet of Vigor+Wind Zendikon
Near-infinite landfall triggers, Put all basic lands from your library onto the battlefield tapped
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Nykthos, Shrine to Nyx+Pemmin's Aura+Wind Zendikon
Infinite mana among colors with which you have devotion
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Nykthos, Shrine to Nyx+Freed from the Real+Wind Zendikon
Infinite mana among colors with which you have devotion
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Thawing Glaciers+Retreat to Coralhelm+Lotus Cobra+Wind Zendikon
Near-infinite landfall triggers, Put all basic lands from your library onto the battlefield tapped
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Archelos, Lagoon Mystic+Thawing Glaciers+Retreat to Coralhelm+Wind Zendikon
Near-infinite landfall triggers, Put all basic lands from your library onto the battlefield tapped
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Thawing Glaciers+Retreat to Coralhelm+Nissa, Resurgent Animist+Wind Zendikon
Near-infinite landfall triggers, Put all basic lands from your library onto the battlefield tapped
Daten von Commander Spellbook
Offizielle Rulings 6
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The enchanted permanent will be both a land and a creature and can be affected by anything that affects either a land or a creature.
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When a land becomes a creature, that doesn't count as having a creature enter. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters won't trigger.
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An attacking or blocking creature that stops being a creature is removed from combat. This can happen if a Zendikon enchanting an attacking or blocking creature leaves the battlefield, for example. The permanent that was removed from combat neither deals nor is dealt combat damage. Any attacking creature that the land creature was blocking remains blocked, however.
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An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature, this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness, such as the effects of Disfigure or Glorious Anthem, will continue to apply, no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
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If a Zendikon and the land it's enchanting are destroyed at the same time (due to Akroma's Vengeance, for example), the Zendikon's last ability will still trigger.
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If a Zendikon's last ability triggers, but the land card it refers to leaves the graveyard before it resolves, it will resolve but do nothing.
