Mesmerizing Dose
Enchantment — Aura
Deutsch: Hypnotisierende Dosis
Einschätzung
- Commander-Rang
- #10.114 von rund 30.000
- Sieht man selten, obere 34 %
- Preis
- 0,11 €
- Cardmarket
- Seltenheit
- Gewöhnlich
- ONE 62
Regeltext
Enchant creature
When this Aura enters, tap enchanted creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Enchanted creature doesn't untap during its controller's untap step.
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer erlaubt
- Modern erlaubt
- Legacy erlaubt
- Vintage erlaubt
- Pauper erlaubt
Als Proxy drucken
Fertige PDF-Datei in echten 63 × 88 mm mit Schnittmarken, 9 Karten pro A4-Seite. Zum Testen eines Decks, bevor man die Karte kauft.
Combos mit dieser Karte
-
Terra, Magical Adept // Esper Terra+Mesmerizing Dose+Anger
Infinite creature LTB, Infinite creature ETB, Infinite colored mana, Infinite self-mill, Infinite proliferate
-
Terra, Magical Adept // Esper Terra+Mesmerizing Dose+Temur Ascendancy
Infinite creature LTB, Infinite creature ETB, Infinite colored mana, Infinite self-mill, Infinite proliferate
-
Terra, Magical Adept // Esper Terra+Mesmerizing Dose+Mass Hysteria
Infinite creature LTB, Infinite creature ETB, Infinite colored mana, Infinite self-mill, Infinite proliferate
-
Terra, Magical Adept // Esper Terra+Mesmerizing Dose+Concordant Crossroads
Infinite creature LTB, Infinite creature ETB, Infinite colored mana, Infinite self-mill, Infinite proliferate
-
Terra, Magical Adept // Esper Terra+Mesmerizing Dose+Frostcliff Siege
Infinite creature LTB, Infinite creature ETB, Infinite colored mana, Infinite self-mill, Infinite proliferate
-
Terra, Magical Adept // Esper Terra+Mesmerizing Dose+Fires of Yavimaya
Infinite creature LTB, Infinite creature ETB, Infinite colored mana, Infinite self-mill, Infinite proliferate
Daten von Commander Spellbook
Offizielle Rulings 6
-
To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
-
You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
-
If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
-
An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
-
Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
-
If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
