Kydele, Chosen of Kruphix
Legendary Creature — Human Wizard
Deutsch: Kydele, Auserwählte des Kruphix
Einschätzung
- Commander-Rang
- #12.647 von rund 30.000
- Sieht man selten, obere 42 %
- Seltenheit
- Sagenhaft
- C16 35
Regeltext
: Add for each card you've drawn this turn.
Partner (You can have two commanders if both have partner.)
2 / 3
She bears the greatest burden of all: that of knowing.
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer nicht dabei
- Modern nicht dabei
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
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Combos mit dieser Karte
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Staff of Domination+Kydele, Chosen of Kruphix
Infinite colorless mana, Infinite lifegain triggers, Infinite lifegain, Infinite card draw, Infinite untap of creatures you control, Infinite draw triggers, Infinite mana creatures you control can produce
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Kydele, Chosen of Kruphix+Sword of the Paruns
Infinite colorless mana, Infinite untap of creatures you control, Infinite mana creatures you control can produce
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Kydele, Chosen of Kruphix+Freed from the Real+Chromatic Orrery
Infinite colored mana, Infinite colorless mana
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Kydele, Chosen of Kruphix+Freed from the Real+Energy Refractor
Infinite colored mana, Infinite colorless mana
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Ioreth of the Healing House+Saryth, the Viper's Fang+Kydele, Chosen of Kruphix
Infinite mana legendary creatures you control can produce, Infinite untap of legendary creatures you control
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Kydele, Chosen of Kruphix+Pemmin's Aura+Chromatic Orrery
Infinite colored mana, Infinite colorless mana
Daten von Commander Spellbook
Offizielle Rulings 10
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Kydele's ability counts every card you've drawn this turn, whether or not they're still in your hand and whether or not Kydele was on the battlefield or under your control at the time they were drawn.
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Cards put into your hand without using the word "draw" don't count as cards drawn for Kydele's ability.
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If you haven't drawn any cards this turn, you can activate Kydele's mana ability, but it won't produce any mana.
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If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
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Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
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To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
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Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
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If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
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An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
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You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
Alle Drucke 4
Derselbe Kartentext, unterschiedliche Preise. Der günstigste ist markiert.
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PRM
2020
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CMR
2020
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PZ2
2016
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hier
C16
2016
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