Sylvan Shepherd
Creature — Human Druid
Deutsch: Sylvanische Hirtin
Einschätzung
- Commander-Rang
- #19.460 von rund 30.000
- Sieht man selten, obere 65 %
- Preis
- 0,06 €
- Cardmarket
- Seltenheit
- Gewöhnlich
- HBG 224
Regeltext
Vigilance
Whenever this creature attacks, roll a d20.
1—9 | You gain 1 life.
10—19 | You gain 2 life.
20 | You gain 5 life.
2 / 3
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer erlaubt
- Modern erlaubt
- Legacy erlaubt
- Vintage erlaubt
- Pauper erlaubt
Als Proxy drucken
Fertige PDF-Datei in echten 63 × 88 mm mit Schnittmarken, 9 Karten pro A4-Seite. Zum Testen eines Decks, bevor man die Karte kauft.
Combos mit dieser Karte
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Emeria Shepherd+Lumra, Bellow of the Woods+Sylvan Safekeeper
Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers, Infinite death triggers, Infinite self-mill, Infinite landfall triggers, Put all permanent cards from your graveyard and library onto the battlefield
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Emeria Shepherd+World Shaper+Umbral Collar Zealot+Sylvan Safekeeper
Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers, Infinite death triggers, Infinite self-mill, Infinite landfall triggers, Return all nonland permanents from your graveyard to the battlefield, Infinite surveil
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Ashaya, Soul of the Wild+Celestial Dawn+Emeria Shepherd+Sylvan Safekeeper
Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers, Infinite death triggers, Infinite landfall triggers, Return all creature cards from your graveyard to the battlefield
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Emeria Shepherd+World Shaper+Spawning Pit+Sylvan Safekeeper
Infinite charge counters on a permanent, Infinite creature ETB, Infinite creature LTB, Infinite creature sacrifice triggers, Infinite death triggers, Infinite landfall triggers, Infinite self-mill, Return all nonland permanents from your graveyard to the battlefield
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Fastbond+Sylvan Safekeeper+Szarel, Genesis Shepherd
Infinite landfall triggers, Infinite mana lands you control that enter the battlefield untapped can produce
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Emeria Shepherd+World Shaper+Sylvan Safekeeper+Hammerhead, Maggia Boss
Infinite +1/+1 counters on a creature, Infinite creature ETB, Infinite creature LTB, Infinite creature sacrifice triggers, Infinite death triggers, Infinite landfall triggers, Infinite self-mill, Return all nonland permanents from your graveyard to the battlefield
Daten von Commander Spellbook
Offizielle Rulings 10
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To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
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Moving into a dungeon room will cause its room ability to trigger.
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Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
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A player may only have one dungeon in the command zone at a time.
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The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
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Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
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You can only move forward (well, downward) in a dungeon, never backwards or sideways.
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Dungeons are removed from the game as a state-based action.
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If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
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Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
Alle Drucke 2
Derselbe Kartentext, unterschiedliche Preise. Der günstigste ist markiert.
-
hier
HBG
2022
–
-
günstigster
AFR
2021
0,06 €
