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Giant Inheritance

Giant Inheritance

Enchantment — Aura

Deutsch: Riesige Erbschaft

Einschätzung

Commander-Rang
#10.359 von rund 30.000
Sieht man selten, obere 35 %
Preis
0,25 €
Cardmarket
Seltenheit
Selten
WOC 17

Regeltext

Enchant creature

Enchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample.)

When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Formate

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Combos mit dieser Karte

  • Jinnie Fay, Jetmir's Second+Breath of Fury+Giant Inheritance

    Infinite combat damage, Infinite combat phases, Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite mana creatures you control can produce, Infinite creature sacrifice triggers, Infinite untap of creatures you control

Daten von Commander Spellbook

Offizielle Rulings 11

  1. If you don't choose a target attacking creature with the ability granted by Giant Inheritance, the Monster Role token won't be created.

  2. If the creature Giant Inheritance would enchant is an illegal target by the time the Aura spell resolves, the entire spell doesn't resolve. It's put into the graveyard from the stack, not the battlefield, so its last ability won't trigger.

  3. Giant Inheritance will return to its owner's hand from the graveyard only if it's still in the graveyard when its ability resolves. If it leaves the graveyard before that point, it will stay in whatever zone it's in, even if it's returned to the graveyard before the ability resolves.

  4. Roles are colorless enchantment tokens. Each one has the Aura and Role subtypes and the enchant creature ability.

  5. If a permanent has more than one Role attached to it controlled by the same player, each of those Roles except the one with the most recent timestamp is put into its owner's graveyard. This is a state-based action.

  6. If two or more Roles controlled by the same player become attached to a permanent at the same time (perhaps due to an effect such as that of Doubling Season), that player chooses which one to keep and which are put into their owners' graveyards.

  7. A permanent can have multiple Roles attached to it if each one is controlled by a different player.

  8. Some spells and abilities that create Role tokens require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Role token won't be created.

  9. In rare cases, a spell or ability might attempt to create a Role token enchanting a permanent that it can't legally enchant (because of an ability like protection from enchantments). In such cases, the Role token isn't created.

  10. Hexproof and shroud won't prevent a Role from becoming attached to a permanent if the ability creating that Role attached to that permanent doesn't target it.

  11. Cards in the Wilds of Eldraine main set create six different Role tokens: Cursed, Monster, Royal, Sorcerer, Wicked, and Young Hero. A seventh Role token, Virtuous, is created by Ellivere of the Wild Court, the commander of the "Virtue and Valor" Commander Deck.

Zur Karte

Illustration
Borja Pindado
Set
Wilds of Eldraine Commander (WOC)
Erschienen
08.09.2023
Nachschlagen
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