Sméagol, Helpful Guide
Legendary Creature — Halfling Horror
Deutsch: Sméagol, hilfsbereiter Wegefinder
Einschätzung
- Commander-Rang
- #6.290 von rund 30.000
- Kommt gelegentlich vor, obere 21 %
- Preis
- ab 0,31 €
- Cardmarket, günstigster Druck
- Seltenheit
- Selten
- PLTR 231s
Regeltext
At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you.
Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.
4 / 2
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer nicht dabei
- Modern erlaubt
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
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Preise über alle Drucke 3
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Combos mit dieser Karte
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Sméagol, Helpful Guide+Dúnedain Rangers+Viscera Seer+Permanent with Landfall Ability: Create Creature Token(s)
Near-infinite creature ETB, Near-infinite landfall triggers, Near-infinite creature LTB, Near-infinite mill, Near-infinite death triggers, Near-infinite creature sacrifice triggers, Near-infinite scry 1, Put all land cards from your opponents' libraries onto the battlefield tapped under your control
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Sméagol, Helpful Guide+Dúnedain Rangers+Bloodghast+Viscera Seer
Near-infinite death triggers, Near-infinite creature ETB, Near-infinite landfall triggers, Near-infinite creature LTB, Near-infinite mill, Near-infinite creature sacrifice triggers, Near-infinite scry 1, Put all land cards from your opponents' libraries onto the battlefield tapped under your control
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Sméagol, Helpful Guide+Dúnedain Rangers+Rampaging Baloths+Viscera Seer
Near-infinite death triggers, Near-infinite creature ETB, Near-infinite landfall triggers, Near-infinite creature LTB, Near-infinite mill, Near-infinite creature sacrifice triggers, Near-infinite scry 1, Put all land cards from your opponents' libraries onto the battlefield tapped under your control
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Sméagol, Helpful Guide+Dúnedain Rangers+Carrion Feeder+Permanent with Landfall Ability: Create Creature Token(s)
Near-infinite creature ETB, Near-infinite landfall triggers, Near-infinite creature LTB, Near-infinite mill, Near-infinite death triggers, Near-infinite creature sacrifice triggers, Near-infinite +1/+1 counters on a creature, Put all land cards from your opponents' libraries onto the battlefield tapped under your control
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Sméagol, Helpful Guide+Dúnedain Rangers+Ashnod's Altar+Permanent with Landfall Ability: Create Creature Token(s)
Near-infinite creature ETB, Near-infinite landfall triggers, Near-infinite creature LTB, Near-infinite mill, Near-infinite death triggers, Near-infinite creature sacrifice triggers, Near-infinite colorless mana, Put all land cards from your opponents' libraries onto the battlefield tapped under your control
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Sméagol, Helpful Guide+Dúnedain Rangers+Bloodghast+Carrion Feeder
Near-infinite +1/+1 counters on a creature, Near-infinite death triggers, Near-infinite creature ETB, Near-infinite landfall triggers, Near-infinite creature LTB, Near-infinite mill, Near-infinite creature sacrifice triggers, Put all land cards from your opponents' libraries onto the battlefield tapped under your control
Daten von Commander Spellbook
Offizielle Rulings 9
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Sméagol, Helpful Guide doesn't need to have been on the battlefield when the creature died. For example, if a creature dies under your control during combat on your turn and you cast Sméagol, Helpful Guide during your second main phase, its first ability will trigger at the beginning of your end step.
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Sméagol, Helpful Guide's first ability will trigger only once during your end step, no matter how many creatures died under your control this turn. However, if no creatures have died under your control so far this turn as your end step begins, the ability won't trigger at all. It's not possible to cause a creature to die under your control during the end step in time to have the ability trigger.
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As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
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The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
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If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
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The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
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Each time the Ring tempts you, you must choose a creature if you control one.
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Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
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Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
Alle Drucke 5
Derselbe Kartentext, unterschiedliche Preise. Der günstigste ist markiert.
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LTR
2023
–
-
LTR
2023
3,32 €
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hier
PLTR
2023
–
-
LTR
2023
0,56 €
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günstigster
LTR
2023
0,31 €
