Pair o' Dice Lost
Instant
Einschätzung
- Commander-Rang
- #11.781 von rund 30.000
- Sieht man selten, obere 39 %
- Preis
- 0,41 €
- Cardmarket
- Seltenheit
- Ungewöhnlich
- UNF 149
Regeltext
Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.
The Astrotorium is a zero-waste facility, meaning it deals with zero of its waste.
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer nicht dabei
- Modern nicht dabei
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
Als Proxy drucken
Fertige PDF-Datei in echten 63 × 88 mm mit Schnittmarken, 9 Karten pro A4-Seite. Zum Testen eines Decks, bevor man die Karte kauft.
Combos mit dieser Karte
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Storm-Kiln Artist+Reverberate+Pair o' Dice Lost
Infinite artifact ETB, Infinite artifact LTB, Infinite die rolls, Infinite magecraft triggers, Infinite storm count, Return most cards from your graveyard to your hand
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Storm-Kiln Artist+Pair o' Dice Lost+Increasing Vengeance
Infinite artifact ETB, Infinite artifact LTB, Infinite magecraft triggers, Infinite storm count, Return most cards from your graveyard to your hand
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Storm-Kiln Artist+Pair o' Dice Lost+Twincast
Infinite artifact ETB, Infinite artifact LTB, Infinite magecraft triggers, Infinite storm count, Return most cards from your graveyard to your hand
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Storm-Kiln Artist+Pair o' Dice Lost+Fork
Infinite artifact ETB, Infinite artifact LTB, Infinite magecraft triggers, Infinite storm count, Return most cards from your graveyard to your hand
Daten von Commander Spellbook
Offizielle Rulings 9
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Pair o' Dice Lost doesn't target any of the cards in the graveyard. You choose which cards you're returning to your hand, if any, after rolling the dice.
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You can return any number of cards with mana value 0 (such as land cards) from your graveyard to your hand regardless of the results.
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If Pair o' Dice Lost resolves, it will be exiled, even if you don't return any cards to your hand.
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Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.
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If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.
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Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.
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Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.
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If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
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Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.
Alle Drucke 2
Derselbe Kartentext, unterschiedliche Preise. Der günstigste ist markiert.
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UNF
2022
–
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hier
UNF
2022
0,41 €
