Bloodchief Ascension
Enchantment
Deutsch: Aufstieg des Bluthäuptlings
Einschätzung
- Commander-Rang
- #763 von rund 30.000
- Regelmäßig im Einsatz, obere 2,5 %
- Preis
- 14,53 €
- Cardmarket
- Seltenheit
- Sagenhaft
- TLE 23
Regeltext
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer nicht dabei
- Modern erlaubt
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
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Preise über alle Drucke 5
Jeder Strich ist ein Druck. Der helle Strich ist der mittlere Preis (16,46 €).
Gedruckt zwischen 2009 und 2025, in 6 Ausgaben.
Combos mit dieser Karte
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Bloodchief Ascension+Mindcrank
Infinite mill, Near-infinite lifegain, Near-infinite lifegain triggers, Near-infinite lifeloss
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Bloodchief Ascension+The Master of Lake-town
Infinite mill, Near-infinite lifegain, Near-infinite lifegain triggers, Near-infinite lifeloss
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Zur's Weirding+Bloodchief Ascension
Your opponents mill cards instead of drawing them, Lock
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Hair-Strung Koto+Bloodchief Ascension+Famished Paladin
Infinite mill, Near-infinite lifegain, Near-infinite lifegain triggers, Near-infinite lifeloss
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Hair-Strung Koto+Bloodchief Ascension+Lurking Roper
Infinite mill, Near-infinite lifegain, Near-infinite lifegain triggers, Near-infinite lifeloss
Daten von Commander Spellbook
Offizielle Rulings 5
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Bloodchief Ascension's first ability has an "intervening 'if' clause." It won't trigger at all unless an opponent has already lost 2 or more life by the time the end step begins.
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Bloodchief Ascension's second ability doesn't behave like a leaves-the-battlefield triggered ability, since the card put into an opponent's graveyard may come from anywhere. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not "look back in time" at the game state, and Bloodchief Ascension's second ability won't trigger.
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Bloodchief Ascension's first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn't on the battlefield the whole time.
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For the first ability to trigger, a single opponent must have lost 2 life. Two opponents each losing 1 life won't cause it to trigger. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life.
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Bloodchief Ascension's first ability checks only whether life was lost. It doesn't care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Bloodchief Ascension's first ability will still trigger.
Alle Drucke 6
Derselbe Kartentext, unterschiedliche Preise. Der günstigste ist markiert.
-
hier
TLE
2025
14,53 €
-
CMM
2023
26,18 €
-
CMM
2023
–
-
CMM
2023
16,46 €
-
PLST
2021
16,98 €
-
ZEN
2009
15,18 €
