Feral Ghoul
Creature — Zombie Mutant
Deutsch: Wilder Ghul
Einschätzung
- Commander-Rang
- #4.219 von rund 30.000
- Kommt gelegentlich vor, obere 14 %
- Preis
- 1,21 €
- Cardmarket
- Seltenheit
- Selten
- PIP 44
Regeltext
Menace
Whenever another creature you control dies, put a +1/+1 counter on this creature.
When this creature dies, each opponent gets a number of rad counters equal to its power.
2 / 2
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer nicht dabei
- Modern nicht dabei
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
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Preise über alle Drucke 2
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Combos mit dieser Karte
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Feral Ghoul+Animation Module+Ashnod's Altar
Infinite +1/+1 counters on a creature, Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite mill, Infinite creature sacrifice triggers, Near-infinite lifeloss
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Feral Ghoul+Animation Module+Phyrexian Altar
Infinite +1/+1 counters on a creature, Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite mill, Infinite creature sacrifice triggers, Near-infinite lifeloss
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Feral Ghoul+Animation Module+Thermopod
Infinite +1/+1 counters on a creature, Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite mill, Infinite creature sacrifice triggers, Near-infinite lifeloss
Daten von Commander Spellbook
Offizielle Rulings 9
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Use Feral Ghoul’s power as it last existed on the battlefield to determine how many rad counters each opponent gets.
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Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
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Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
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Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
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There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”
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In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
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Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
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The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
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If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
Alle Drucke 4
Derselbe Kartentext, unterschiedliche Preise. Der günstigste ist markiert.
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PIP
2024
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PIP
2024
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PIP
2024
1,98 €
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hier
PIP
2024
1,21 €
