ManaZentrale.de
Erweiterte Suche
Feral Ghoul

Feral Ghoul

Creature — Zombie Mutant

Deutsch: Wilder Ghul

Einschätzung

Commander-Rang
#4.219 von rund 30.000
Kommt gelegentlich vor, obere 14 %
Preis
1,21 €
Cardmarket
Seltenheit
Selten
PIP 44

Regeltext

Menace

Whenever another creature you control dies, put a +1/+1 counter on this creature.

When this creature dies, each opponent gets a number of rad counters equal to its power.

2 / 2

Formate

Als Proxy drucken

Fertige PDF-Datei in echten 63 × 88 mm mit Schnittmarken, 9 Karten pro A4-Seite. Zum Testen eines Decks, bevor man die Karte kauft.

Preise über alle Drucke 2

günstigster 1,21 € PIP 2024
teuerster 1,98 € PIP 2024

Jeder Strich ist ein Druck. Der helle Strich ist der mittlere Preis (1,98 €).

Combos mit dieser Karte

  • Feral Ghoul+Animation Module+Ashnod's Altar

    Infinite +1/+1 counters on a creature, Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite mill, Infinite creature sacrifice triggers, Near-infinite lifeloss

  • Feral Ghoul+Animation Module+Phyrexian Altar

    Infinite +1/+1 counters on a creature, Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite mill, Infinite creature sacrifice triggers, Near-infinite lifeloss

  • Feral Ghoul+Animation Module+Thermopod

    Infinite +1/+1 counters on a creature, Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite mill, Infinite creature sacrifice triggers, Near-infinite lifeloss

Daten von Commander Spellbook

Offizielle Rulings 9

  1. Use Feral Ghoul’s power as it last existed on the battlefield to determine how many rad counters each opponent gets.

  2. Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

  3. Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

  4. Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

  5. There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

  6. In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

  7. Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

  8. The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.

  9. If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.

Zur Karte

Illustration
Sergio Cosmai
Set
Fallout (PIP)
Erschienen
08.03.2024
Nachschlagen
Bei Scryfall öffnen

Alle Drucke 4

Derselbe Kartentext, unterschiedliche Preise. Der günstigste ist markiert.

  • Fallout PIP 2024 –
  • Fallout PIP 2024 –
  • Fallout PIP 2024 1,98 €
  • Fallout hier PIP 2024 1,21 €