Antler Skulkin
Artifact Creature — Scarecrow
Deutsch: Geweih-Schädelpuppe
Einschätzung
- Commander-Rang
- #19.120 von rund 30.000
- Sieht man selten, obere 64 %
- Preis
- 0,14 €
- Cardmarket
- Seltenheit
- Gewöhnlich
- EVE 167
Regeltext
: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3 / 3
Every skull has a tale to tell, and a skulkin is many dire tales cobbled together.
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer nicht dabei
- Modern erlaubt
- Legacy erlaubt
- Vintage erlaubt
- Pauper erlaubt
Als Proxy drucken
Fertige PDF-Datei in echten 63 × 88 mm mit Schnittmarken, 9 Karten pro A4-Seite. Zum Testen eines Decks, bevor man die Karte kauft.
Combos mit dieser Karte
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Antler Skulkin+Cathars' Crusade+Ashnod's Altar
Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite creature sacrifice triggers, Infinite +1/+1 counters on creatures you control
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Antler Skulkin+Ashnod's Altar+Arcbound Prototype
Infinite +1/+1 counters on certain creatures, Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite creature sacrifice triggers
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Antler Skulkin+Solemnity+Ashnod's Altar
Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite creature sacrifice triggers
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Mikaeus, the Unhallowed+Antler Skulkin+Ashnod's Altar
Infinite colorless mana, Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite creature sacrifice triggers
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Mikaeus, the Unhallowed+Antler Skulkin+Phyrexian Altar
Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite creature sacrifice triggers
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Melira, Sylvok Outcast+Antler Skulkin+Ashnod's Altar
Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite creature sacrifice triggers
Daten von Commander Spellbook
Offizielle Rulings 9
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If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
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When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.
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If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
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If a creature with persist stops being a creature, persist will still work.
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The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
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If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
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If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
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If a creature has multiple instances of persist, the result is largely the same as having just one instance of persist. When the creature is put into a graveyard, each persist ability will trigger. The first one to resolve will return the creature to the battlefield with a -1/-1 counter on it. The rest will do nothing.
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If a nontoken creature that gains persist this way is put into a graveyard, that card will be returned to the battlefield with a -1/-1 counter on it. However, because it’s a new object with no relation to its previous existence, that permanent will not have persist.
