Coveted Falcon
Artifact Creature — Bird
Deutsch: Gesuchter Falke
Einschätzung
- Commander-Rang
- #9.620 von rund 30.000
- Kommt gelegentlich vor, obere 32 %
- Preis
- 0,32 €
- Cardmarket
- Seltenheit
- Selten
- MKM 48
Regeltext
Flying
Whenever this creature attacks, gain control of target permanent you own but don't control.
Disguise
When this creature is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.
1 / 4
Formate
- Commander erlaubt
- Standard erlaubt
- Pioneer erlaubt
- Modern erlaubt
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
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Combos mit dieser Karte
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Target opponent loses the game at the beginning of their next upkeep
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Archfiend of the Dross+Heartless Act+Coveted Falcon
Target opponent loses the game at the beginning of their next upkeep
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Knowledge Pool+Moderation+Coveted Falcon
Target opponent can only cast one spell per turn, Exile all spells target opponent casts from their hand, Lock
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Razorkin Needlehead+Vilis, Broker of Blood+Coveted Falcon
Target opponent loses the game, Near-infinite damage to one opponent, Infinite card draw for target opponent, Infinite draw triggers for target opponent
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Nekusar, the Mindrazer+Vilis, Broker of Blood+Coveted Falcon
Near-infinite damage to one opponent, Infinite card draw for target opponent, Infinite draw triggers for target opponent, Target opponent loses the game
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Yarus, Roar of the Old Gods+Karlov Watchdog+Altar of Dementia+Coveted Falcon
Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers, Infinite death triggers, Infinite mill, Infinite self-mill
Daten von Commander Spellbook
Offizielle Rulings 13
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A token's owner is the player who created it.
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A disguise ability lets you cast a card face down by paying and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
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The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay to cast it. This is an alternative cost.
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The creature spell is a 2/2 creature spell with ward that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.
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Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
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At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
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If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
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Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
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Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
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A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
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Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
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If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
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You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
Alle Drucke 4
Derselbe Kartentext, unterschiedliche Preise. Der günstigste ist markiert.
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PMKM
2024
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günstigster
PMKM
2024
0,11 €
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MKM
2024
0,24 €
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hier
MKM
2024
0,32 €
