Electro, Assaulting Battery
Legendary Creature — Human Villain
Deutsch: Electro, Angriffsbatterie
Einschätzung
- Commander-Rang
- #1.261 von rund 30.000
- Regelmäßig im Einsatz, obere 4,2 %
- Preis
- 4,20 €
- Cardmarket
- Seltenheit
- Selten
- SPM 76
Regeltext
Flying
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add .
When Electro leaves the battlefield, you may pay . When you do, he deals X damage to target player.
2 / 3
Formate
- Commander erlaubt
- Standard erlaubt
- Pioneer erlaubt
- Modern erlaubt
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
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Preise über alle Drucke 2
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Combos mit dieser Karte
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Sozin's Comet+Aggravated Assault+Electro, Assaulting Battery
Infinite combat phases, Infinite red mana, Infinite untap of creatures you control, Infinite mana creatures you control can produce, Infinite damage to one opponent
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Avatar Roku, Firebender+Aggravated Assault+Electro, Assaulting Battery
Infinite combat phases, Infinite red mana, Infinite untap of creatures you control, Infinite mana creatures you control can produce, Infinitely powerful red creatures you control until end of turn, Infinite damage to one opponent
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Firebending Student+Aggravated Assault+Electro, Assaulting Battery
Infinite combat phases, Infinite red mana, Infinite untap of creatures you control, Infinite mana creatures you control can produce, Infinite damage to one opponent
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Zuko, Firebending Master+Aggravated Assault+Electro, Assaulting Battery
Infinite combat phases, Infinite red mana, Infinite untap of creatures you control, Infinite mana creatures you control can produce, Infinite damage to one opponent
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Electro, Assaulting Battery+Underworld Breach+Burning Inquiry
Infinite draw triggers for all players, Infinite self-mill, Near-infinite mill, Near-infinite self-discard triggers, Near-infinite storm count
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Sun Warriors+Aggravated Assault+Electro, Assaulting Battery
Infinite creature ETB, Infinite combat phases, Infinite red mana, Infinite creature tokens, Infinite untap of creatures you control, Infinite mana creatures you control can produce, Infinite damage to one opponent
Daten von Commander Spellbook
Offizielle Rulings 4
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Electro's last ability triggers without requiring a target. You choose the value of X as that ability resolves. If you pay the mana, a second "reflexive" ability triggers. You choose the target for that ability at that time. Players can respond to the reflexive triggered ability as normal, knowing the amount of damage that will be dealt as that ability resolves.
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Once Electro leaves the battlefield, you have until the end of the current step or phase to spend whatever red mana you have before you lose that mana as normal. There is no penalty associated with this other than the loss of the mana.
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You can keep unspent red mana indefinitely while Electro is under your control. That means if you add a red mana during one step or phase, you can spend it during a later step or phase, or even a later turn. You will still lose other types of unspent mana as each step and phase ends.
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If a red mana you add has certain restrictions or riders associated with it (for example, if it was produced by the last ability of Arena of Glory), they'll apply to that mana no matter when you spend it.
Alle Drucke 4
Derselbe Kartentext, unterschiedliche Preise. Der günstigste ist markiert.
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PSPM
2025
–
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SPM
2025
4,51 €
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hier
SPM
2025
4,20 €
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OM1
2025
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