Fire Nation Turret
Artifact
Deutsch: Turm der Feuernation
Einschätzung
- Commander-Rang
- #6.160 von rund 30.000
- Kommt gelegentlich vor, obere 21 %
- Preis
- 9,67 €
- Cardmarket
- Seltenheit
- Selten
- TLE 64
Regeltext
At the beginning of combat on your turn, up to one target creature gets +2/+0 and gains firebending 2 until end of turn.
: Put a charge counter on this artifact.
Remove fifty charge counters from this artifact: It deals 50 damage to any target.
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer nicht dabei
- Modern nicht dabei
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
Als Proxy drucken
Fertige PDF-Datei in echten 63 × 88 mm mit Schnittmarken, 9 Karten pro A4-Seite. Zum Testen eines Decks, bevor man die Karte kauft.
Combos mit dieser Karte
-
Hellkite Charger+Fire Nation Turret
Infinite combat phases, Infinite damage, Infinite red mana
-
Bruce Banner // The Incredible Hulk+Pyrohemia+Fire Nation Turret
Near-infinite combat phases, Near-infinite damage to all players, Near-infinite +1/+1 counters on a creature
-
Magistrate's Scepter+Fire Nation Turret+Resourceful Defense
Infinite turns, Lock
-
Trazyn the Infinite+Magistrate's Scepter+Fire Nation Turret
Infinite turns, Lock
Daten von Commander Spellbook
Offizielle Rulings 5
-
Mana from firebending abilities isn't lost until you leave combat and go to your second main phase. It can be used at any time during combat, even after combat damage has been dealt.
-
Multiple instances of firebending on the same creature trigger separately, each granting you the appropriate amount of mana.
-
Any other mana you add during combat will still be lost as normal when moving between steps of combat.
-
"Firebending N" is a keyword that represents the ability "Whenever this creature attacks, add N . Until end of combat, you don't lose this mana as steps end."
-
Firebending abilities aren't mana abilities. They use the stack and can be responded to.
