Gravitic Punch
Sorcery
Deutsch: Gravitationshieb
Einschätzung
- Commander-Rang
- #9.871 von rund 30.000
- Kommt gelegentlich vor, obere 33 %
- Preis
- 0,07 €
- Cardmarket
- Seltenheit
- Gewöhnlich
- GRN 105
Regeltext
Target creature you control deals damage equal to its power to target player.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer erlaubt
- Modern erlaubt
- Legacy erlaubt
- Vintage erlaubt
- Pauper erlaubt
Als Proxy drucken
Fertige PDF-Datei in echten 63 × 88 mm mit Schnittmarken, 9 Karten pro A4-Seite. Zum Testen eines Decks, bevor man die Karte kauft.
Preise über alle Drucke 2
Jeder Strich ist ein Druck. Der helle Strich ist der mittlere Preis (0,20 €).
Gedruckt zwischen 2018 und 2019, in 2 Ausgaben.
Combos mit dieser Karte
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Gravitic Punch+Kalamax, the Stormsire+Reverberate
Infinite magecraft triggers, Infinite +1/+1 counters on a creature, Infinite damage
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Gravitic Punch+Kalamax, the Stormsire+Increasing Vengeance
Infinite magecraft triggers, Infinite +1/+1 counters on a creature, Infinite damage
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Gravitic Punch+Kalamax, the Stormsire+Expansion // Explosion
Infinite magecraft triggers, Infinite +1/+1 counters on a creature, Infinite damage
-
Gravitic Punch+Kalamax, the Stormsire+Twincast
Infinite magecraft triggers, Infinite +1/+1 counters on a creature, Infinite damage
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Gravitic Punch+Kalamax, the Stormsire+Return the Favor
Infinite magecraft triggers, Infinite +1/+1 counters on a creature, Infinite damage
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Gravitic Punch+Kalamax, the Stormsire+Insidious Will
Infinite magecraft triggers, Infinite +1/+1 counters on a creature, Infinite damage
Daten von Commander Spellbook
Offizielle Rulings 5
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If the target creature or the target player is an illegal target as Gravitic Punch tries to resolve, the creature won't deal damage.
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You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
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A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
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If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.
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If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
Alle Drucke 2
Derselbe Kartentext, unterschiedliche Preise. Der günstigste ist markiert.
-
PLST
2019
0,20 €
-
hier
GRN
2018
0,07 €
