Heliod, Sun-Crowned
Legendary Enchantment Creature — God
Deutsch: Heliod der Sonnengekrönte
Einschätzung
- Commander-Rang
- #1.013 von rund 30.000
- Regelmäßig im Einsatz, obere 3,4 %
- Preis
- 17,87 €
- Cardmarket
- Seltenheit
- Sagenhaft
- CMM 29
Regeltext
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
5 / 5
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer erlaubt
- Modern erlaubt
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
Als Proxy drucken
Fertige PDF-Datei in echten 63 × 88 mm mit Schnittmarken, 9 Karten pro A4-Seite. Zum Testen eines Decks, bevor man die Karte kauft.
Preise über alle Drucke 7
Jeder Strich ist ein Druck. Der helle Strich ist der mittlere Preis (17,49 €).
Gedruckt zwischen 2020 und 2025, in 10 Ausgaben.
Combos mit dieser Karte
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Heliod, Sun-Crowned+Walking Ballista
Infinite damage, Infinite lifegain, Infinite lifegain triggers
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Heliod, Sun-Crowned+Triskelion
Infinite damage, Infinite lifegain, Infinite lifegain triggers
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Spike Feeder+Heliod, Sun-Crowned
Infinite lifegain, Infinite lifegain triggers
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Shalai and Hallar+Heliod, Sun-Crowned
Infinite damage, Infinite lifegain, Infinite lifegain triggers, Infinite +1/+1 counters on creatures you control
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Soul Warden+Heliod, Sun-Crowned+Scurry Oak
Infinite creature tokens, Infinite creature ETB, Infinite lifegain, Infinite lifegain triggers, Infinite +1/+1 counters on a creature
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Heliod, Sun-Crowned+Essence Warden+Scurry Oak
Infinite creature ETB, Infinite lifegain triggers, Infinite lifegain, Infinite creature tokens, Infinite +1/+1 counters on a creature
Daten von Commander Spellbook
Offizielle Rulings 20
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Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Heliod's ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
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If a creature is dealt lethal damage at the same time that you gain life, it can't receive a counter from Heliod's ability in time to save it.
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Heliod can be the target of its own triggered ability.
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A noncreature enchantment with a +1/+1 counter on it will be unaffected by that counter until it becomes a creature, at which time it will get +1/+1 for that counter.
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Multiple instances of lifelink on the same creature are redundant.
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In a Two-Headed Giant game, life gained by your teammate won't cause the ability to trigger, even though it caused your team's life total to increase.
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Colorless and generic mana symbols (, , , , , and so on) in mana costs of permanents you control don't count toward your devotion to any color.
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Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
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Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
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If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
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Heliod's triggered ability triggers just once for each life-gaining event, whether it's 1 life from Daxos, Blessed by the Sun or 3 life from Cling to Dust. If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and Heliod's ability triggers only once.
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The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
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As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
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When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
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If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
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The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.
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If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
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Counters put on a God remain on it while it's not a creature, even if they have no effect.
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If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
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If you put an Aura on an opponent's permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.
Alle Drucke 10
Derselbe Kartentext, unterschiedliche Preise. Der günstigste ist markiert.
-
SLD
2025
25,18 €
-
PLST
2024
16,30 €
-
CMM
2023
–
-
hier
CMM
2023
17,87 €
-
SLD
2021
22,41 €
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PRM
2020
–
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PTHB
2020
–
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günstigster
PTHB
2020
15,16 €
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THB
2020
17,49 €
-
THB
2020
15,58 €
