Izzet Generatorium
Artifact
Deutsch: Izzet-Generatorium
Einschätzung
- Commander-Rang
- #4.922 von rund 30.000
- Kommt gelegentlich vor, obere 16 %
- Preis
- 0,17 €
- Cardmarket
- Seltenheit
- Ungewöhnlich
- MH3 191
Regeltext
If you would get one or more (energy counters), you get that many plus one instead.
: Draw a card. Activate only if you've paid or lost four or more this turn.
Hard hats are required. Shock-resistant coveralls aren't, but are highly recommended.
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer nicht dabei
- Modern erlaubt
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
Als Proxy drucken
Fertige PDF-Datei in echten 63 × 88 mm mit Schnittmarken, 9 Karten pro A4-Seite. Zum Testen eines Decks, bevor man die Karte kauft.
Combos mit dieser Karte
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Automated Assembly Line+Gonti's Aether Heart+Izzet Generatorium
Infinite creature tokens, Infinite creature ETB
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Whirler Virtuoso+Guide of Souls+Izzet Generatorium+Aether Refinery
Infinite creature ETB, Infinite lifegain triggers, Infinite lifegain, Infinite creature tokens, Infinite energy counters
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Whirler Virtuoso+Guide of Souls+Sphinx of the Revelation+Izzet Generatorium
Infinite creature ETB, Infinite lifegain triggers, Infinite lifegain, Infinite creature tokens, Infinite energy counters
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Aethergeode Miner+Decoction Module+Izzet Generatorium
Infinite creature LTB, Infinite creature ETB
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Aethergeode Miner+Aetherstorm Roc+Izzet Generatorium
Infinite creature LTB, Infinite creature ETB
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Aethergeode Miner+Guide of Souls+Izzet Generatorium
Infinite creature LTB, Infinite creature ETB, Infinite lifegain triggers, Infinite lifegain
Daten von Commander Spellbook
Offizielle Rulings 10
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If you control two Izzet Generatoriums (Generatoria?), the number of you get is the original number plus two. Three Izzet Generatoriums adds three to the original number, and so on.
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is the energy symbol. It represents one energy counter.
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Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
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Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
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If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
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Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
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Some triggered abilities state that you "may pay" a certain amount of . You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of as the ability resolves.
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Some triggered abilities that state that you "may pay" a certain amount of describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
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If a spell or ability with one or more targets states that you "may pay" some amount of , and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any even if you want to.
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Some spells and abilities that give you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any .
Alle Drucke 2
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MH3
2024
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MH3
2024
0,17 €
