Propagator Drone
Creature — Eldrazi Drone
Deutsch: Verbreiterdrohne
Einschätzung
- Commander-Rang
- #9.074 von rund 30.000
- Kommt gelegentlich vor, obere 30 %
- Preis
- 0,10 €
- Cardmarket
- Seltenheit
- Ungewöhnlich
- MH3 167
Regeltext
Devoid (This card has no color.)
Creature tokens you control have evolve. (They have "Whenever a creature you control enters, if it has greater power or toughness than this token, put a +1/+1 counter on this token." They see this creature enter.)
: Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add ."
2 / 2
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer nicht dabei
- Modern erlaubt
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
Als Proxy drucken
Fertige PDF-Datei in echten 63 × 88 mm mit Schnittmarken, 9 Karten pro A4-Seite. Zum Testen eines Decks, bevor man die Karte kauft.
Combos mit dieser Karte
-
Baylen, the Haymaker+Ojer Taq, Deepest Foundation // Temple of Civilization+Propagator Drone
Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers, Infinite death triggers
-
Mana Echoes+Propagator Drone+Chromatic Orrery
Infinite creature ETB, Infinite creature LTB, Infinite colored mana, Infinite colorless mana, Infinite creature tokens, Infinite death triggers, Infinite creature sacrifice triggers
-
Propagator Drone+Earthcraft+Doubling Season
Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite creature sacrifice triggers
-
Propagator Drone+Earthcraft+Parallel Lives
Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite creature sacrifice triggers
-
Agatha of the Vile Cauldron+Propagator Drone+Stonework Packbeast
Infinite creature ETB, Infinite death triggers, Infinite creature LTB, Infinite creature sacrifice triggers
-
Agatha of the Vile Cauldron+Propagator Drone+Prismite
Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite creature sacrifice triggers
Daten von Commander Spellbook
Offizielle Rulings 12
-
When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
-
Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
-
If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
-
If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
-
If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
-
When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, its toughness is greater, so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
-
Multiple instances of evolve trigger separately and, similar to above, the stat comparison takes place for each one independently as they try to resolve.
-
A card with devoid is just colorless. It's not colorless and the colors of mana in its mana cost.
-
Other cards and abilities can give a card with devoid a color. If that happens, it's just the new color, not that color and colorless.
-
Devoid works in all zones, not just on the battlefield.
-
If a card loses devoid, it will still be colorless. This is because effects that change an object's color (like the one created by devoid) are considered before the object loses devoid.
-
Devoid doesn't affect the color identity of the card for the purposes of the Commander variant. For example, while Abstruse Appropriation is colorless because it has devoid, its color identity is still white and black, and it can't be included in a Commander deck where the commander's color identity doesn't include both white and black.
