Scuzzback Marauders
Creature — Goblin Warrior
Deutsch: Schmutzrücken-Marodeure
Einschätzung
- Commander-Rang
- #21.732 von rund 30.000
- Sieht man selten, obere 72 %
- Preis
- 0,09 €
- Cardmarket
- Seltenheit
- Gewöhnlich
- UMA 221
Regeltext
Trample
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
5 / 2
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer nicht dabei
- Modern erlaubt
- Legacy erlaubt
- Vintage erlaubt
- Pauper erlaubt
Als Proxy drucken
Fertige PDF-Datei in echten 63 × 88 mm mit Schnittmarken, 9 Karten pro A4-Seite. Zum Testen eines Decks, bevor man die Karte kauft.
Preise über alle Drucke 2
Jeder Strich ist ein Druck. Der helle Strich ist der mittlere Preis (0,09 €).
Gedruckt zwischen 2008 und 2018, in 2 Ausgaben.
Combos mit dieser Karte
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Skirk Prospector+Scuzzback Marauders+Grumgully, the Generous
Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers, Infinite death triggers, Infinite red mana
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Skirk Prospector+Scuzzback Marauders+Rhythm of the Wild
Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers, Infinite death triggers, Infinite red mana
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Skirk Prospector+Scuzzback Marauders+Renata, Called to the Hunt
Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers, Infinite death triggers, Infinite red mana
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Skirk Prospector+Scuzzback Marauders+First Day of Class
Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers, Infinite death triggers, Infinite red mana
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Skirk Prospector+Scuzzback Marauders+Metallic Mimic
Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers, Infinite death triggers, Infinite red mana
-
Skirk Prospector+Scuzzback Marauders+Master Chef
Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers, Infinite death triggers, Infinite red mana
Daten von Commander Spellbook
Offizielle Rulings 7
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If a creature with persist stops being a creature, persist will still work.
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The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
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If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
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If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
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When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.
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If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
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If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
Alle Drucke 2
Derselbe Kartentext, unterschiedliche Preise. Der günstigste ist markiert.
-
hier
UMA
2018
0,09 €
-
günstigster
SHM
2008
0,08 €
