Shepherd of the Cosmos
Creature — Angel Warrior
Deutsch: Hüterin des Kosmos
Einschätzung
- Commander-Rang
- #16.577 von rund 30.000
- Sieht man selten, obere 55 %
- Preis
- 0,12 €
- Cardmarket
- Seltenheit
- Ungewöhnlich
- KHM 28
Regeltext
Flying
When this creature enters, return target permanent card with mana value 2 or less from your graveyard to the battlefield.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
3 / 3
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer erlaubt
- Modern erlaubt
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
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Combos mit dieser Karte
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Shepherd of the Cosmos+Kaya's Ghostform+Bartolomé del Presidio
Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers, Infinite death triggers, Infinite +1/+1 counters on a creature
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Shepherd of the Cosmos+Bartolomé del Presidio+Fungal Fortitude
Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers, Infinite death triggers, Infinite +1/+1 counters on a creature
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Shepherd of the Cosmos+Bartolomé del Presidio+Necrogen Communion
Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers, Infinite death triggers, Infinite +1/+1 counters on a creature
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Shepherd of the Cosmos+Bartolomé del Presidio+Changing Loyalty
Infinite +1/+1 counters on a creature, Infinite creature ETB, Infinite creature LTB, Infinite death triggers, Infinite creature sacrifice triggers
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Shepherd of the Cosmos+Angelic Renewal+Altar of Dementia
Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite mill, Infinite creature sacrifice triggers, Infinite self-mill
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Shepherd of the Cosmos+Angelic Renewal+Ashnod's Altar
Infinite colorless mana, Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite creature sacrifice triggers
Daten von Commander Spellbook
Offizielle Rulings 6
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A permanent card is an artifact, creature, enchantment, land, or planeswalker card.
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If the mana cost of a card in your graveyard includes , X is considered to be 0.
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If you return an Aura this way, you choose what the Aura will enchant just before it enters the battlefield. An Aura returning to the battlefield this way doesn’t target the player or permanent it will enchant, so permanents or players with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura’s qualities can’t be chosen this way. If there’s nothing legal for the Aura to enchant, it stays in the graveyard.
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Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you’re taking the action, no other player can respond by trying to remove the card from your hand.
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Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player’s turn. In most cases, if you foretell a card that isn’t an instant (or doesn’t have flash), you’ll have to wait until your next turn to cast it.
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If you’re casting a foretold card from exile for its foretell cost, you can’t choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.
