Sigil Captain
Creature — Rhino Soldier
Deutsch: Siegelverzierter Hauptmann
Einschätzung
- Commander-Rang
- #18.735 von rund 30.000
- Sieht man selten, obere 62 %
- Preis
- 0,30 €
- Cardmarket
- Seltenheit
- Ungewöhnlich
- CMD 225
Regeltext
Whenever a creature you control enters, if that creature is 1/1, put two +1/+1 counters on it.
3 / 3
"One sigil awarded for valor, the other awarded for surviving Hellkite's Pass."
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer nicht dabei
- Modern erlaubt
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
Als Proxy drucken
Fertige PDF-Datei in echten 63 × 88 mm mit Schnittmarken, 9 Karten pro A4-Seite. Zum Testen eines Decks, bevor man die Karte kauft.
Preise über alle Drucke 2
Jeder Strich ist ein Druck. Der helle Strich ist der mittlere Preis (0,31 €).
Gedruckt zwischen 2009 und 2011, in 2 Ausgaben.
Combos mit dieser Karte
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Ghave, Guru of Spores+Sigil Captain+Ashnod's Altar
Infinite colorless mana, Infinite creature tokens, Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite creature sacrifice triggers, Infinite +1/+1 counters on creatures you control
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Ghave, Guru of Spores+Cryptic Trilobite+Sigil Captain
Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite creature sacrifice triggers
-
Ghave, Guru of Spores+Sigil Captain+Phyrexian Altar
Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite creature sacrifice triggers
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Ghave, Guru of Spores+Earthcraft+Sigil Captain
Infinite creature ETB, Infinite tapped creature tokens
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Animation Module+Sigil Captain+Ashnod's Altar
Infinite artifact tokens, Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers, Infinite death triggers, Infinite colorless mana, Infinite creature tokens
-
Animation Module+Sigil Captain+Phyrexian Altar
Infinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers, Infinite death triggers
Daten von Commander Spellbook
Offizielle Rulings 4
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Sigil Captain's ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless the creature that enters under your control is 1/1, and (2) the ability will do nothing unless that creature is still 1/1 at the time the ability resolves.
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For that reason, two Sigil Captains don't work well together. When a 1/1 creature enters under your control, the abilities of both Sigil Captains will trigger. When the first resolves, two +1/+1 counters are put on the 1/1 creature. When the second resolves, it will do nothing because the creature that entered is now 3/3.
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Sigil Captain's ability checks a creature's initial power and toughness upon being put on the battlefield, so it will take into account counters that it enters with and static abilities that may give it a continuous power boost once it's on the battlefield (such as the one on Glorious Anthem). After the creature is already on the battlefield, changing its power and toughness to 1/1 with a spell, activated ability, or triggered ability won't allow this ability to trigger; it's too late by then.
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If, for some reason, Sigil Captain enters as a 1/1 creature (due to a pair of Engineered Plagues, for example), it will cause its own ability to trigger.
Alle Drucke 2
Derselbe Kartentext, unterschiedliche Preise. Der günstigste ist markiert.
-
hier
CMD
2011
0,30 €
-
ARB
2009
0,31 €
