Stunning Reversal
Instant
Einschätzung
- Commander-Rang
- #11.572 von rund 30.000
- Sieht man selten, obere 39 %
- Preis
- 5,16 €
- Cardmarket
- Seltenheit
- Sagenhaft
- BBD 51
Regeltext
The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1.
Exile Stunning Reversal.
The line between victory and defeat can be as slim as a razor's edge.
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer nicht dabei
- Modern nicht dabei
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
Als Proxy drucken
Fertige PDF-Datei in echten 63 × 88 mm mit Schnittmarken, 9 Karten pro A4-Seite. Zum Testen eines Decks, bevor man die Karte kauft.
Combos mit dieser Karte
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Magar of the Magic Strings+Last Chance+Stunning Reversal
Infinite turns, Lock
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Magar of the Magic Strings+Warrior's Oath+Stunning Reversal
Infinite turns, Lock
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Magar of the Magic Strings+Final Fortune+Stunning Reversal
Infinite turns, Lock
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Immortal Coil+Stunning Reversal+Elite Arcanist+Mind Over Matter
Infinite looting, Near-infinite card draw, Near-infinite self-discard triggers
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Stunning Reversal+Elite Arcanist+Mind Over Matter+Jinxed Ring+Reassembling Skeleton
Near-infinite death triggers, Near-infinite creature ETB, Near-infinite lifegain triggers, Near-infinite looting, Near-infinite creature LTB, Near-infinite creature sacrifice triggers, Near-infinite self-discard triggers
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Stunning Reversal+Elite Arcanist+Mind Over Matter+Jinxed Ring+Chronosavant
Near-infinite death triggers, Near-infinite creature ETB, Near-infinite lifegain triggers, Near-infinite looting, Near-infinite creature LTB, Near-infinite creature sacrifice triggers, Near-infinite self-discard triggers, Skip your next several turns
Daten von Commander Spellbook
Offizielle Rulings 9
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If each player would lose the game at the same time, but Stunning Reversal’s effect applies to you losing the game, you win the game as soon as everyone else has lost the game. This is true even if you’d lose the game immediately afterwards, perhaps because you don’t have seven cards in your library to draw or because you couldn’t gain life to raise your life total to 1.
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While the replacement effect it creates lasts until end of turn (or until the event it replaces), Stunning Reversal is exiled as it resolves.
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If an effect says you can’t lose the game, Stunning Reversal’s effect can’t apply.
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If an effect says that an opponent wins the game, Stunning Reversal’s effect doesn’t apply.
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Stunning Reversal’s effect does nothing if you concede the game. A player who concedes leaves the game.
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Stunning Reversal’s effect applies any time you would lose the game, even if you’re not losing due to your life total being 0 or less.
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For your life total to become 1, you gain or lose the appropriate amount of life. For example, if your life total is 4 when Stunning Reversal’s effect applies, it will cause you to lose 3 life; alternatively, if your life total is -5 when it applies, it will cause you to gain 6 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
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If you have fewer than seven cards in your library, you’ll lose the game immediately after applying Stunning Reversal’s replacement effect.
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In a Two-Headed Giant game, if a rule or effect says that your team or your teammate loses the game, your team won’t lose the game, but only you draw seven cards and only you gain or lose life to make your team’s life total become 1.
