Whirlwind Technique
Instant — Lesson
Deutsch: Wirbelwind-Kampfkunst
Einschätzung
- Commander-Rang
- #12.096 von rund 30.000
- Sieht man selten, obere 40 %
- Preis
- 0,38 €
- Cardmarket
- Seltenheit
- Ungewöhnlich
- TLE 100
Regeltext
Target player draws two cards, then discards a card.
Airbend up to two target creatures. (To airbend a creature, exile it. While it's exiled, its owner may cast it for rather than its mana cost.)
Airbenders employ negative jing in combat, preferring to blow their opponents back instead of fighting.
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer nicht dabei
- Modern nicht dabei
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
Als Proxy drucken
Fertige PDF-Datei in echten 63 × 88 mm mit Schnittmarken, 9 Karten pro A4-Seite. Zum Testen eines Decks, bevor man die Karte kauft.
Combos mit dieser Karte
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Whirlwind Technique+Semblance Anvil+Lutri, the Spellchaser
Infinite creature ETB, Infinite creature LTB, Infinite blinking, Infinite draw triggers for any number of players, Infinite magecraft triggers, Infinite storm count, Near-infinite card draw for any number of players, Near-infinite looting for any number of players, Near-infinite self-discard triggers for any number of players
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Whirlwind Technique+Lutri, the Spellchaser+Temur Battlecrier
Infinite creature ETB, Infinite creature LTB, Infinite blinking, Infinite draw triggers for any number of players, Infinite magecraft triggers, Infinite storm count, Near-infinite card draw for any number of players, Near-infinite looting for any number of players, Near-infinite self-discard triggers for any number of players
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Whirlwind Technique+Naru Meha, Master Wizard+Urza's Incubator
Infinite creature ETB, Infinite creature LTB, Infinite blinking, Infinite draw triggers for any number of players, Infinite magecraft triggers, Infinite storm count, Near-infinite card draw for any number of players, Near-infinite looting for any number of players, Near-infinite self-discard triggers for any number of players
-
Whirlwind Technique+Naru Meha, Master Wizard+Semblance Anvil
Infinite creature ETB, Infinite creature LTB, Infinite blinking, Infinite draw triggers for any number of players, Infinite magecraft triggers, Infinite storm count, Near-infinite card draw for any number of players, Near-infinite looting for any number of players, Near-infinite self-discard triggers for any number of players
-
Whirlwind Technique+Naru Meha, Master Wizard+Ballad of the Black Flag
Infinite creature ETB, Infinite creature LTB, Infinite blinking, Infinite draw triggers for any number of players, Infinite magecraft triggers, Infinite storm count, Near-infinite card draw for any number of players, Near-infinite looting for any number of players, Near-infinite self-discard triggers for any number of players
-
Whirlwind Technique+Naru Meha, Master Wizard+Planar Gate
Infinite creature ETB, Infinite creature LTB, Infinite blinking, Infinite draw triggers for any number of players, Infinite magecraft triggers, Infinite storm count, Near-infinite card draw for any number of players, Near-infinite looting for any number of players, Near-infinite self-discard triggers for any number of players
Daten von Commander Spellbook
Offizielle Rulings 5
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To airbend one or more permanents and/or spells means to exile each of those objects. For each card exiled this way, for as long as it's exiled, its owner may cast it from exile by paying rather than paying its mana cost.
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Lands exiled this way cannot be played from exile. (Lands that were animated by earthbend will be returned to the battlefield tapped when they're exiled.)
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If the spell you cast has in its mana cost, you must choose 0 as the value of X.
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Tokens exiled this way will cease to exist and cannot be cast.
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Since you are using an alternative cost to cast a spell from exile this way, you can't pay any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, you must pay those.
