Radiant Solar
Creature — Angel
Deutsch: Strahlender Solar
Einschätzung
- Commander-Rang
- #6.927 von rund 30.000
- Kommt gelegentlich vor, obere 23 %
- Preis
- 6,33 €
- Cardmarket
- Seltenheit
- Selten
- AFC 9
Regeltext
Flying, lifelink
Whenever this creature or another nontoken creature you control enters, venture into the dungeon. (Enter the first room or advance to the next room.)
, Discard this card: Venture into the dungeon and you gain 3 life.
3 / 6
Formate
- Commander erlaubt
- Standard nicht dabei
- Pioneer nicht dabei
- Modern nicht dabei
- Legacy erlaubt
- Vintage erlaubt
- Pauper nicht dabei
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Fertige PDF-Datei in echten 63 × 88 mm mit Schnittmarken, 9 Karten pro A4-Seite. Zum Testen eines Decks, bevor man die Karte kauft.
Preise über alle Drucke 2
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Combos mit dieser Karte
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Sefris of the Hidden Ways+Radiant Solar+Sun Titan+Karmic Guide+Viscera Seer
Infinite card draw, Infinite draw triggers, Near-infinite +1/+1 counters, Near-infinite creature ETB, Near-infinite creature LTB, Near-infinite Treasure tokens, Near-infinite colored mana, Near-infinite creature tokens, Near-infinite death triggers, Near-infinite lifegain, Near-infinite lifegain triggers, Near-infinite lifeloss, Near-infinite lifeloss for all players, Near-infinite creature sacrifice triggers
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Sefris of the Hidden Ways+Radiant Solar+Abdel Adrian, Gorion's Ward
Near-infinite creature ETB, Near-infinite creature LTB, Near-infinite death triggers, Near-infinite blinking, Near-infinite lifeloss for all players, Near-infinite creature tokens
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Sefris of the Hidden Ways+Radiant Solar+Sun Titan+Karmic Guide+Altar of Dementia
Infinite card draw, Infinite draw triggers, Near-infinite +1/+1 counters, Near-infinite creature ETB, Near-infinite creature LTB, Near-infinite Treasure tokens, Near-infinite colored mana, Near-infinite creature tokens, Near-infinite death triggers, Near-infinite lifegain, Near-infinite lifegain triggers, Near-infinite lifeloss, Near-infinite lifeloss for all players, Near-infinite creature sacrifice triggers
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Radiant Solar+Sefris of the Hidden Ways+Hostage Taker+Barrowin of Clan Undurr
Near-infinite creature ETB, Near-infinite creature LTB, Near-infinite death triggers, Near-infinite lifeloss for all players, Near-infinite creature sacrifice triggers
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Radiant Solar+Karmic Guide+Phantom Steed+Hama Pashar, Ruin Seeker
Near-infinite death triggers, Near-infinite creature ETB, Near-infinite lifeloss, Near-infinite creature LTB, Near-infinite creature sacrifice triggers, Near-infinite ventures into the dungeon
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Radiant Solar+Sefris of the Hidden Ways+Hostage Taker+White Plume Adventurer
Near-infinite creature ETB, Near-infinite creature LTB, Near-infinite death triggers, Near-infinite lifeloss for all players, Near-infinite creature sacrifice triggers
Daten von Commander Spellbook
Offizielle Rulings 11
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A token copy of Radiant Solar entering the battlefield will cause its own ability to trigger, but not that of any other Radiant Solars.
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To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
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Moving into a dungeon room will cause its room ability to trigger.
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Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
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A player may only have one dungeon in the command zone at a time.
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The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
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Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
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You can only move forward (well, downward) in a dungeon, never backwards or sideways.
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Dungeons are removed from the game as a state-based action.
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If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
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Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
Alle Drucke 3
Derselbe Kartentext, unterschiedliche Preise. Der günstigste ist markiert.
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PRM
2021
–
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AFC
2021
7,82 €
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hier
AFC
2021
6,33 €
