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Sefris of the Hidden Ways

Sefris of the Hidden Ways

Legendary Creature — Human Wizard

Deutsch: Sefris von den Verborgenen Wegen

Einschätzung

Commander-Rang
#8.334 von rund 30.000
Kommt gelegentlich vor, obere 28 %
Preis
ab 3,99 €
Cardmarket, günstigster Druck
Seltenheit
Sagenhaft
AFC 3

Regeltext

Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)

Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.

2 / 3

Formate

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Preise über alle Drucke 2

günstigster 3,99 € SLD 2026
teuerster 8,21 € AFC 2021

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Gedruckt zwischen 2021 und 2026, in 4 Ausgaben.

Combos mit dieser Karte

  • Sefris of the Hidden Ways+Radiant Solar+Sun Titan+Karmic Guide+Viscera Seer

    Infinite card draw, Infinite draw triggers, Near-infinite +1/+1 counters, Near-infinite creature ETB, Near-infinite creature LTB, Near-infinite Treasure tokens, Near-infinite colored mana, Near-infinite creature tokens, Near-infinite death triggers, Near-infinite lifegain, Near-infinite lifegain triggers, Near-infinite lifeloss, Near-infinite lifeloss for all players, Near-infinite creature sacrifice triggers

  • Sefris of the Hidden Ways+Radiant Solar+Abdel Adrian, Gorion's Ward

    Near-infinite creature ETB, Near-infinite creature LTB, Near-infinite death triggers, Near-infinite blinking, Near-infinite lifeloss for all players, Near-infinite creature tokens

  • Sefris of the Hidden Ways+Radiant Solar+Sun Titan+Karmic Guide+Altar of Dementia

    Infinite card draw, Infinite draw triggers, Near-infinite +1/+1 counters, Near-infinite creature ETB, Near-infinite creature LTB, Near-infinite Treasure tokens, Near-infinite colored mana, Near-infinite creature tokens, Near-infinite death triggers, Near-infinite lifegain, Near-infinite lifegain triggers, Near-infinite lifeloss, Near-infinite lifeloss for all players, Near-infinite creature sacrifice triggers

  • Radiant Solar+Sefris of the Hidden Ways+Hostage Taker+Barrowin of Clan Undurr

    Near-infinite creature ETB, Near-infinite creature LTB, Near-infinite death triggers, Near-infinite lifeloss for all players, Near-infinite creature sacrifice triggers

  • Radiant Solar+Sefris of the Hidden Ways+Hostage Taker+White Plume Adventurer

    Near-infinite creature ETB, Near-infinite creature LTB, Near-infinite death triggers, Near-infinite lifeloss for all players, Near-infinite creature sacrifice triggers

  • Sefris of the Hidden Ways+Radiant Solar+Sun Titan+Karmic Guide+Ashnod's Altar

    Infinite card draw, Infinite draw triggers, Near-infinite +1/+1 counters, Near-infinite creature ETB, Near-infinite creature LTB, Near-infinite Treasure tokens, Near-infinite colored mana, Near-infinite colorless mana, Near-infinite creature tokens, Near-infinite death triggers, Near-infinite lifegain, Near-infinite lifegain triggers, Near-infinite lifeloss, Near-infinite lifeloss for all players, Near-infinite creature sacrifice triggers

Daten von Commander Spellbook

Offizielle Rulings 12

  1. Sefris of the Hidden Ways must be on the battlefield for its first ability to trigger. It does not trigger when Sefris goes to the graveyard from the battlefield, even if other creature cards also went to the graveyard at the same time.

  2. To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

  3. Moving into a dungeon room will cause its room ability to trigger.

  4. Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

  5. A player may only have one dungeon in the command zone at a time.

  6. The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

  7. Sefris of the Hidden Ways' first ability looks only at the type the card has in the graveyard, not the type it had in any other zone. For example, animated lands dying won't cause the ability to trigger. The opposite is also true. For example, if a creature that was cast as an Adventure is countered, it's a creature card in the graveyard and the first ability will trigger.

  8. You can only move forward (well, downward) in a dungeon, never backwards or sideways.

  9. Dungeons are removed from the game as a state-based action.

  10. If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

  11. Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

  12. Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

Zur Karte

Illustration
Ryan Pancoast
Set
Forgotten Realms Commander (AFC)
Erschienen
23.07.2021
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